"use strict";
//enum TriangleType { Error, Scalene, Isosceles, Equilateral };
var TriangleType = {
    "Error": 0,
    "Scalene": 1,
    "Isosceles": 2,
    "Equilateral": 3
};
Object.freeze(TriangleType);
function GetTriangleType(side1, side2, side3) {
    if (side1 <= 0 || side2 <= 0 || side3 <= 0) {
        return TriangleType.Error;
    }
    var s1 = side1;
    var s2 = side2;
    var s3 = side3;
    if ((s1 + s2 <= s3) || (s1 + s3 <= s2) || (s2 + s3 <= s1)) {
        return TriangleType.Error;
    }
    var e1 = s1 === s2;
    var e2 = s1 === s3;
    if (e1 && e2) {
        return TriangleType.Equilateral;
    }
    var e3 = s2 === s3;
    if (e1 || e2 || e3) {
        return TriangleType.Isosceles;
    }
    return TriangleType.Scalene;
}
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